Cavalier

You kick your heels into your steed’s flanks and the mount leaps forward, carrying you into the fray. Anyone in your path falls beneath the hooves of your fine animal, and those who manage to escape being trampled leave themselves open to your swings. You and your steed make an effective fighting team, and together you can take a stand against any foe.
Most cavaliers began their training under the instruction of knights, who often fight while mounted, but this need not be the case for you. Perhaps you have an uncommon bond with your steed and the two of you have adventured together for some time. Maybe your skills come from your expertise with Animism or Primal magic.

Level 7 Cavalier

Attributes: Increase three attributes by 1 each.
Health: +18, Bonus Damage: +1d6
Mounted Advantage: When you ride a friendly mount, you and the mount both roll to attack with 1 boon, your attacks deal an extra 1d6 damage, and you impose 1 bane on rolls to attack the mount.

Level 8 Cavalier

Health: +18, Bonus Damage: +1d6
Legendary Equestrian: Increase the Health of any mount you ride by 20, or 40 at level 10, and its Speed by 3, or 6 at level 10. Finally, while you ride a mount, the mount is immune to the confused, controlled, and frightened afflictions.
Trample: While you ride a mount, the mount can move through spaces occupied by creatures smaller than it. When it enters a creature’s space, the creature makes an Agility roll. On a failure, the creature takes 2d6 damage and falls prone. A creature can be affected by this mount’s Trample just once per round.

Level 10 Cavalier

Health: +18, Bonus Damage: +1d6
Spirited Charge: When your mount moves 6 yards or more on your turn, you roll an additional d20 when you roll to attack and can use the highest result.