Discovering the Soul tradition was but the first step on the road to the enlightenment that all cenobites seek. After spending their lives exploring the mysteries of their inner selves and reclaiming memories from their past lives, cenobites become more than what they were born to, attaining a truly enlightened state that enables them to overcome the limits of their bodies and triumph over any challenge they might face.

Level 7 Cenobite

Attributes. Increase three by 1
Characteristics. Health +3, Power +1, Speed +2
Languages and Profession. You can speak another language and add a profession.
Magic You discover Soul tradition or learn one spell from the Soul tradition.
Anticipate Failure While your mind is focused (see Psychic Traditions in chapter 4), you can pick up stray thoughts and emotions from creatures around you, and then use that information to your advantage. If you fail on an attack roll, you can end your focus to turn the failure into a success.
Countless Lives Memories of all the lives you have experienced flood your mind. You make all challenge rolls with 1 boon.

Level 10 Cenobite

Characteristics. Health +3, Speed +2
Magic You learn one spell.
Transcendent You cannot be blinded, charmed, compelled, dazed, deafened, diseased, fatigued, frightened, immobilized, impaired, poisoned, slowed, stunned, or surprised. You never take damage from disease or poison. Whenever you gain Insanity, you can use a triggered action to make a Will challenge roll. On a success, you reduce the amount of Insanity you gain by 1 (minimum 0).