Chaplains provide spiritual guidance to their allies in battle. Many come from the ranks of priests, though some find religion late in their careers, abandoning their paths to become religious leaders. Chaplains typically carry holy books chained to their belts and wear symbols of their faith on their shields.

Level 7 Chaplain

Attributes. Increase three by 1
Characteristics. Health +4
Languages and Profession. You can speak another language or add a profession.
Battle Chant You can use an action or a triggered action on your turn to chant for 1 round. Each round, on your turn, you can use a triggered action to extend the effect for another round. The effect ends immediately if you are prevented from speaking.
Until the effect ends, you and each member of your group within short range that can hear you make attack rolls with 1 boon and cannot be charmed or frightened.
You can use this talent three times. You regain expended uses when you complete a rest.

Level 10 Chaplain

Characteristics Health +4
Emboldening Chant The weapon attacks of creatures benefiting from your Battle Chant deal 1d6 extra damage.
Succor You can use an action to touch one creature and expend a use of your Battle Chant talent. If the target is incapacitated, it heals 1 damage. If you concentrate for 1 minute, during which time you speak to the creature and tend to its injuries, the target instead heals damage equal to its healing rate.