Chaplain

Your religion has become the cornerstone of your being, and your beliefs inform everything you do. From your faith you draw inspiration to help you through the trials you must endure. You use the gifts of your god to aid your companions and protect them from physical and spiritual harm. Your companions look to you for guidance, and thus you strive to be an exemplar of your faith and constancy. You can worship anyone as a chaplain; it matters little. That you place your trust in a power beyond yourself is enough to inspire the people fighting at your side.

Level 3 Chaplain

Attributes: Increase two attributes by 1 each.
Health: +8
Traditions: One Spells: One novice
Courageous Presence: While you are not unconscious, you grant 1 boon on Will rolls made by allies inside a Size 5 space centered on you.
Rush to Aid (Magical): You can use a reaction when you see an ally within 15 yards become injured or incapacitated to teleport to an empty space within reach of the ally that enabled the use of this talent. The ally heals 2d6 damage; at level 6, the damage healed increases to 4d6. Once you use this talent, you lose access to it for 1 minute.

Level 4 Chaplain

Health: +8, Bonus Damage: +1d6
Spells: One novice
Restorative Strike (Magical): When you make an attack, you can enable one ally within 5 yards to heal 1d6 damage; the damage healed increases to 2d6 at level 6 and to 3d6 at level 9. You can use this talent a number of times equal to half your level. You regain expended uses of it after you rest.

Level 6 Chaplain

Health: +8, Bonus Damage: +1d6
Spells: One expert
Health Transfer (Magical): You can use an action to lose 1d6 Health and enable one ally within 5 yards to regain 5 Health.

Level 9 Chaplain

Health: +8
Spells: One master
Clarity of Purpose (Magical): You can use an action to gain perfect clarity, which you can also bestow onto each ally inside a Size 10 space centered on you. For 24 hours, or until you become unconscious, you and each affected ally make attribute and luck rolls with 1 boon. Once you use this talent, you lose access to it until after you rest.