The Queen of Spiders depends on her priests to carry out her will in the world and, eventually, secure her release from the prison that binds her. The people making up her priesthood tend to be too self-serving, greedy, and cruel to look beyond their own needs, and thus many invariably come to a swift and horrific end after earning their mistress’s enmity.
A few, though, manage to distinguish themselves through the constancy of their service and receive greater favor from their patron. These chosen find their willpower stripped from them until they become living extensions of their dark goddess, commanding dread magic, finding all others who follow the tenets of their faith unquestioningly obedient to the priest’s every command.
Level 3 Chosen of the Spider Queen
Attributes. Increase two by 1
Characteristics. Health +4, Power +1, Corruption +1
Languages and Profession. You can speak, read, and write the Dark Tongue.
Magic You discover the Death, Demonology, or Primal tradition or you learn one spell from one of those traditions
Favor of the Demon Queen When you complete a rest, the GM secretly rolls a d6 and adds your Power score to the roll to create your pool of favor. When you get a failure on an attack roll or challenge roll, you can invoke the favor of the Demon Queen to repeat the roll. You must use the second result, even if it is worse than the first. Each time you use this talent, you reduce your pool of favor by 1. If you have no more favor remaining, you must get a success on a Will challenge roll with 3 banes or gain 1d6 Insanity.
Level 6 Chosen of the Spider Queen
Characteristics. Health +4, Corruption +1
Magic You learn one spell.
Dread Queen’s Wrath When you use Favor of the Demon Queen to reroll an attack roll, the attack deals 3d6 extra damage.
Level 9 Master Chosen of the Spider Queen
Characteristics. Health +4, Power +1, Corruption +1
Magic You learn one spell.
Blasphemous Blessing You can use an action to beseech the Demon Queen to restore your favor. Make a Will challenge roll with 3 banes. On a success, the GM secretly rolls a d3 and adds the number to your pool of favor. On a failure, you gain 1d3 Insanity.