Conjuration magic produces objects and creatures from nothing. Conjurers learn special techniques to let them create more powerful and frightening monsters to do their bidding. Although conjurers decide what forms their monsters take, many prefer common themes. Their monsters might have tentacles, display feathers, steam the air, or have bizarre anatomical structures.
Level 7 Conjurer
Attributes. Increase three by 1
Characteristics. Health +2, Power +1
Languages and Profession. You can speak another language and add a profession.
Magic You discover the Conjuration tradition or learn one Conjuration spell.
Conjure Tiny Monster When you cast a rank 0 Conjuration spell, you can conjure a tiny monster in an open space within short range instead of using the spell’s normal effect. The conjured creature remains for 1 minute or until it becomes incapacitated.
Frightening Monsters You can grant monsters created by Conjuration spells the frightening trait.
Level 10 Conjurer
Characteristics. Health +2
Magic You learn one spell.
Powerful Monsters The monsters you create with your Conjuration spells make attack rolls with 1 boon and their attacks deal 1d6 extra damage. Also, your conjured monsters last for a number of minutes equal to your Power.