Cryomancer

You learn the secrets of Cryomancy, discovering more ways to shape ice and create cold with magic. At your command, you can freeze your enemies in place or savage them with serrated ice shards. Cold bleeds from your body, though you no longer feel it, and the magic gives your skin a bluish cast. Winter is always one snap of a finger away.

Level 7 Cryomancer

Attributes: Increase three attributes by 1 each.
Health: +6
Languages: Any one
Traditions: Cryomancy, Spells: One master
Ice in your Veins (Magical): You take no damage from ordinary cold and fire and half damage from magical cold and fire, and you cannot catch on fire. Finally, when you deal damage from using or creating magical cold or ice, the target takes an extra 1d6 damage, and makes a Strength roll. On a failure, the target becomes Strength impaired until the end of your next turn.

Level 8 Cryomancer

Health: +6
Spells: One master
Flash Freeze (Magical): You can use an action to release a burst of cold from your body. Choose a number between 1 and 5, referred to as X. Each creature within X yards takes 3d6 dam- age and makes a Strength roll. On a failure, it takes an extra Xd6 damage and becomes held until the end of your next turn. Once you use this talent, you lose access to it for 1 minute.

Level 10 Cryomancer

Health: +6
Spells: One master
Winter’s Heart (Magical): You can use an action to siphon heat from the air inside a Size 10 space centered on you. Each creature in the space other than you takes 5d6 damage and makes a Strength roll. On a failure, it takes an extra 5d6 damage and becomes held and vulnerable (luck ends both). At the end of each round the creature is held in this way, it loses 2d6 Health. You can use an action to remove this held affliction from one creature you can reach.
In addition, you rime all surfaces in the affected area with ice, turning it into challenging terrain, and swirling ice crystals create moderate obscurement in the space for 1 minute.
Once you use this talent, you lose access to it for 1 minute. You can use this talent three times. You regain expended uses after you rest.