Darkslayer
The air reeks of dark magic; you know your quarry is close. You have been tracking the demonist for months, and the things you saw will haunt you for the rest of your days. But this is what comes from your necessary work. You face things others never dare because someone has to take a stand against these fiends. You draw your sword, check your charms, and descend the steps into darkness.
You are a hunter of the dark, a hard-bitten, self-declared enemy of evil. You search out the death masters, the demon lords, and all the vile, selfish people who burn everything down for even a thimbleful more magical power. You guard yourself with numerous charms, some of which you have even tattooed into your skin, so that none of your foes’ foul spells can affect you.
Level 7 Darkslayer
Attributes: Increase three attributes by 1 each.
Health: +12, Bonus Damage: +1d6
Evil Exposed (Magical): You can use this talent when you get a success on a roll to attack. The target of your attack becomes vulnerable (luck ends). While vulnerable in this way, the target cannot become hidden or invisible.
Protective Charms: Your body bears protective charms, which might be scars, tattoos, or amulets. When a creature rolls against you for a magical effect, you impose 1 bane on the roll. You roll to resist magical effects with 1 boon.
Level 8 Darkslayer
Health: +12
Purge the Darkness (Magical): Whenever you cause an angel, demon, faerie, fiend, spirit, or undead target to become vulnerable, the target makes a luck roll. On a failure, it takes 3d6 damage.
Ravel Magic: You can use this talent when you get a critical success on a roll to attack. The target’s magical talents and spells produce no effects until the end of your next turn.
Level 10 Darkslayer
Health: +12
Burning Scourge (Magical): You can use this talent when you get a success on a roll to attack. The target catches fire (luck ends). Once you use this talent, you lose access to it until the target is no longer on fire.
Defeat Magic (Magical): You can use a reaction when you would suffer harmful magical effects to ignore those harmful effects. Once you use this talent, you lose access to it (luck ends).