Death might not be the end of you, even if it does mean the oblivion of your individual self, the utter annihilation of who you were. The prospect of losing everything one has achieved leads many to take incredible steps to preserve themselves against the doom that awaits all mortals and none were better at denying Father Death his due than were the Men of Gog.

Before going into battle, some would undergo a dreadful ritual that would guarantee their return as undead if they fell in battle. Called deadwalkers, they were able to pull their torn and broken bodies back up to continue fighting their enemies.

Level 3 Deadwalker

Attributes. Increase two by 1
Characteristics. Corruption +1
Languages and Professions You either speak Dark Speech or gain another profession
Necromantic Strike When you would deal damage to a living creature, you can use this talent to deal 1d6 extra damage. Once you use Necromantic Strike, you must wait 1 minute before you can use it again.
Mark of Undeath You bear an obscene mark on your forehead that blinds Father Death and his dread minions from seeing you. Undead do not attack you until you attack them first.
Undead Rebirth If you become incapacitated, you die. After 1d6 rounds, you heal 1 damage and gain the following traits.

Level 6 Deadwalker

Necromantic Beacon While you are conscious, you grant 2 boons on attack rolls made for undead within short range.
Improved Necromantic Strike The extra damage from your Necromantic Strike talent increases to 2d6.

Level 9 Master Deadwalker

Decayed Champion The extra damage from your Necromantic Strike talent increases to 3d6. In addition, when the total of your attack roll is 20 or higher and beats the target number by 5, you either regain the ability to use Necromantic Strike early, or you can release a pulse of necromantic energy that spreads from a point in your space out in a 3-yard radius. Each living creature in the area must make a Strength challenge roll, taking 2d6 damage on a failure, or half the damage on a success.