The demonologists of Gog perfected techniques for summoning and binding demons. When not trapping them in items or fixing their forms into monstrous shapes, they experimented with merging the demons with mortal hosts.
A merging prevented the demon from exerting control over the host, while affording the creature that carried the demon with numerous advantages. You have become a demon-in-flesh and the fiend residing in you clamors to be free.
Level 3 Demon-In-Flesh
Attributes. Increase two by 1
Characteristics. Health +2, Power +1, Corruption +1
Languages and Professions You either speak Dark Speech or gain another profession
Magic You discover the Demonology tradition or you learn one Demonology spell.
Release the Demon You can use an action, or a triggered action on your turn, to release the demon from your body. You become unconscious and fall prone, as your bound demon (see below) appears in an open space within short range.
You fully control the demon, deciding when it takes its turn and what it does on each of its turns. The demon can move anywhere, but it cannot move or be moved more than medium range from your body. If the bound demon becomes incapacitated, it evaporates into writhing shadows and you lose this talent until you complete a rest.
At the end of each round, roll a d6. On a 6, the bound demon disappears and you regain consciousness. You can use this talent a number of times equal to your Power score and you regain expended uses when you complete a rest.
Demon Unbound If you die, the demon bound to you breaks free. A demon of your Size appears in your space and can take the next available turn. The demon is hostile to all creatures.
Bound Demon
Size 1 frightening demon
Perception 12 (+2); darksight
Defense 15; Health the same as your health
Strength 15 (+5), Agility 11 (+1), Intellect 10 (+0), Will 12 (+2)
Speed 12
Immune damage from disease or poison; dazed, fatigued, frightened, immobilized, impaired, poisoned, slowed, stunned
Demonic Shadows Lit areas out to 2 yards around the demon become shadows
ATTACK OPTIONS
Natural Weapon (melee) +5 with 1 boon (3d6)
Level 6 Demon-In-Flesh
Characteristics Health +2, gain 1 Corruption
Magic You learn one spell.
Void Stepping Demon Your bound demon gains the following benefit.
SPECIAL ACTIONS
Void Step The demon uses an action, or a triggered action on its turn, to teleport to a space it can see within medium range. Roll a d6. On a roll of 1, the demon must wait 1 minute before it can use Void Step again.
Level 9 Master Demon-In-Flesh
Characteristics Health +2, Power +1, gain 1 Corruption
Magic You learn one spell
Horrid Demon Your bound demon gains the horrifying trait.
Shared Spell Defense You and your bound demon take half damage from spells and make challenge rolls to resist attack spells with 1 boon. In addition, when a creature uses an attack spell against you or your bound demon, you impose 1 bane on the attack roll.