Masters of the art of negotiation, diplomats find peaceful solutions to the conflicts they encounter. They can deftly navigate the most difficult social situations, helping others find common ground and overcome their differences.
Level 7 Diplomat
Attributes. Increase three by 1
Characteristics. Health +3
Languages and Profession. You can speak another language or add a profession.
Master of Diplomacy In social settings, you make Intellect and Will attack rolls with 1 boon.
Stay the Hand When a creature gets a success on an attack roll against you, you can use a triggered action to beg for mercy. If the creature can hear you and understand what you say, make a Will attack roll against the triggering creature’s Will. On a success, you turn the triggering creature’s success into a failure, and the triggering creature becomes charmed for 1 minute or until it’s attacked. On a failure, the triggering creature becomes immune to this talent until it completes a rest.
Level 10 Diplomat
Characteristics Health +3
Soothing Words You can use an action to comfort one creature within your reach. Remove one of the following afflictions from that creature: charmed, compelled, dazed, or frightened.
Unexpected Alliances When you get a success on the attack roll from using your Stay the Hand talent, the triggering creature also becomes compelled for 1 minute or until it’s attacked.