Dragon Fist

Legend holds that the Dragon Fist technique arose from observing two dragons fighting for their lives. In ancient times, the Dragon Fists wandered the lands, but the Empire’s collapse took with it these mighty warriors, or so many believed. Whispers about the Dragon Fists still carry along the roads, each seeking to test their mettle against other fighters and, more often than not, emerging victorious. Somehow, you discovered the secrets of the Dragon Fist technique. You might have found a master willing to teach you or ancient scrolls liberated from a destroyed temple beyond the Salt Barrens. As you master each move, a dragon appears on your body as if inked into your flesh and when you fight, they travel down your arms or writhe across your torso.

Level 7 Dragon Fist

Attributes: Increase three attributes by 1 each.
Natural Defense: +2 Health: +18, Bonus Damage: +1d6
Dragon Defense: While you wear no armor and don’t have a shield equipped, you impose 1 bane on rolls to attack you.
Dragon Fists: You gain the Brawler talent from the Fighter path. If you already have that talent, you roll with 1 boon when making an unarmed strike or unarmed attack.
Dragon Wrath: You can use this talent when you attack with an unarmed strike and get a critical success. You either fly to and land in an empty space within 15 yards or you push the target of the attack 5 yards and knock it prone. A creature whose Size is equal to yours + 2 or higher ignores this effect.

Level 8 Dragon Fist

Health: +18, Bonus Damage: +1d6
Dragon Talons: Your strikes can tear flesh. Your unarmed strikes now have the Brutal and Slashing traits if they don’t have them already.
Claw, Claw, Bite: You can use this talent when you get a success on an unarmed strike attack. You lunge forward to bite the target. The target makes an Agility roll with 1 bane. On a failure, the target takes 3d6 damage. Once you use this talent, you lose access to it (luck ends).

Level 10 Dragon Fist

Health: +18, Bonus Damage: +1d6
Dragon Flame Strike (Magical): You can use an action to gather flames between your hands. Target one creature or object within 10 yards. You hurl the flames at the target. Make a Strength roll against the target’s Agility. On a success, the target takes 10d6 damage. On a critical success, the target also catches fire (luck ends). Once you use this talent, you lose access to it (luck ends).
Dragon Scales: You can use a reaction when an enemy you see attacks you to impose 3 banes on the enemy’s roll. If the roll results in a success, you take half the damage. Once you use this talent, you lose access to it for 1 minute.