Alchemy magic can produce wonders beyond imagining, including vile toxins, remedies for nearly any ailment, and can even bestow immortality. Much of this tradition deals with physical matters, but dualists, a rare breed among alchemists, use the art to attend to affairs of the soul. Dualists use chemicals augmented by magic to alter the nature of their souls, thereby awakening a new identity within themselves. This new identity is the opposite of the dualist’s normal nature—and whenever it takes control, the dualist’s body transforms to become larger, stronger, and more monstrous.
Level 7 Dualist
Attributes. Increase three by 1
Characteristics. Health +3, Power +1
Languages and Profession. You can speak another language and add a profession.
Magic You discover the Alchemy tradition or you learn one Alchemy spell.
Alter Ego You gain an alter ego, a second identity that lurks inside you. Your alter ego is a separate character that shares your body. Whenever you become injured or when the effects of your gaining Insanity end, your alter ego takes over your body or recedes to enable you to regain control. Each creature within short range of you that sees this transformation must get a success on a Will challenge roll or become frightened for 1 round.
When you gain this talent, create an alter ego character using the following guidelines:
- Attributes Your alter ego’s Strength score equals your normal Intellect score, and its Intellect score equals your normal Strength score.
- Characteristics Your alter ego uses your scores for all of your characteristics, regardless of changes to your attributes.
- Professions and Languages Your alter ego speaks, reads, and writes all languages you know how to speak, read, and write. Randomly determine the alter ego’s professions.
- Ancestry Traits Your alter ego retains all of your traits gained from your ancestry.
- Appearance, Build, Personality Randomly determine each of these for your alter ego.
- Path Features Your alter ego retains all of your features gained from your paths.
- Mighty Your alter ego makes attack rolls using melee weapons with 1 boon, and its melee attacks deal 1d6 extra damage.
Level 10 Dualist
Characteristics. Health +3
Magic You learn one spell.
Buried Aggression The amount of extra damage dealt by your alter ego’s melee attack increases to 2d6.
Regain Control You can use an action, or a triggered action, to switch from your normal identity to your alter ego and vice versa.