Evoker
In studying the Evocation tradition, you learned that there was once a single language spoken by the gods, and to this language all tongues spoken today owe their existence. Now, thousands upon thousands of years after the first words were shared with mortals, their potency has been obfuscated by the intentions of the speakers, by vast, tangled lexicons, and by the muddling of speech from countless different peoples. But hidden within are fragments of those original words, and the Evocation tradition reveals them to you.
Level 7 Evoker
Attributes: Increase three attributes by 1 each.
Health: +6
Languages: Any two
Traditions: Evocation, Spells: One master
Distracting Drone (Magical): You can use this talent when you cast an Evocation spell. Your body emits a droning sound that lasts for 1 minute. The sound of the droning fills a Size 5 space centered on you. Each creature in the space, other than you, becomes Intellect and Will impaired for as long as it remains there. You can use this talent three times. You regain expended uses after you rest.
Focused Evocation (Magical): When you cast an Evocation spell, you can exclude a number of creatures or objects from the spell’s effect equal to 1 + your Will modifier (minimum 1).
Level 8 Evoker
Health: +6
Spells: One master
Throw Voice (Magical): You can use this talent when you cast an Evocation spell. Target one point within 10 yards of you. At level 10, you choose a point within 20 yards instead. The spell originates from the target point.
Level 10 Evoker
Health: +6
Spells: One master
Profound Evocation (Magical): When a creature is harmed by an Evocation spell you cast, it becomes vulnerable (luck ends). A creature vulnerable in this way takes an extra 1d6 damage each time it takes damage.
Swift Utterance (Magical): If you are not injured and lack the confused, controlled, stunned, and unconscious afflictions, you can cast one Evocation spell you know without using an action to do so. Once you use this talent, you lose access to it (luck ends).