Masters of elemental fire can produce flame and shape it into a variety of forms, bind genies to it, or burn to ash anything that gets in their way. Where pyromancers take a measured approach toward mastering Fire magic, the casters known as firebrands revel in flameā€™s destructive properties, and as a result can be far more dangerous.

Level 7 Firebrand

Attributes. Increase three by 1
Characteristics. Health +2, Power +1
Languages and Profession. You can speak another language and add a profession.
Magic You discover the Fire tradition or you learn one Fire spell.
Flaming Body When you cast a Fire spell, you can choose to cause flames to envelop your body for a number of rounds equal to your Power score. The flames emit light in a 5-yard radius and turn darkness within 10 yards of the light into shadows. In addition, when a creature within 1 yard of you makes a melee attack against you and gets a success on the attack roll, the creature takes 1d6 damage from the flames.
While you are under the effect of Flaming Body, you can use a triggered action when you cast a Fire attack spell to end the effect early. If you do so, the Fire spell you cast deals 1d6 extra damage.
Unsullied Soul You impose 2 banes on all attack rolls made against your Intellect or Will, and you make Intellect and Will challenge rolls to resist attacks with 2 boons. In addition, if you are charmed, compelled, dazed, or frightened at the end of any round, you can make a Will challenge roll and remove the affliction on a success.

Level 10 Firebrand

Characteristics. Health +2
Magic You learn one spell.
Master of Flames The damage dealt by your Flaming Body talent increases to 2d6.
In addition, when you cast a Fire attack spell, you make the attack roll with 1 boon, and creatures make challenge rolls to resist the spell with 1 bane. If you are under the effect of Flaming Body when you cast the spell, increase the number of boons and banes by 1.