The dwarfs developed the forgehammer techniques in an effort to improve arms and armor used in their near constant fighting against those who would plunder their mountain homes. The best smiths received invitations to join a secret society of magic- using dwarfs who had developed magical seals they could place on weapons and armor. Membership demanded creating exquisite items of priceless quality and, on approval, the artisan gained permission to craft a forgehammer, a magical tool and weapon used to place the mystic seals on dwarfen arms.

Having earned esteem for your metalworking, you received an invitation from the forgehammers and earned your place among their ranks after demonstrating your incredible talents. The forgehammers have opened their society to trustworthy members of any ancestry, as the time for secrets has long since passed thanks to the growing darkness in the world.

Level 7 Forgehammer

Attributes Choose three attributes and increase each by 1.
Characteristics Health +5, Power +1
Languages and Professions You speak another language or add armorer, blacksmith, or weaponsmith to your list of professions.
Magic You discover the Rune tradition or you learn one Rune spell.
Forgehammer You created a forgehammer, a mighty magical weapon and tool needed to make use of your other talents. The forgehammer counts as a Warhammer without the cumbersome property. In addition, you make attack rolls with this weapon with 1 boon.
Forgehammer Seals You can use an action to strike one weapon or suit of armor with your forgehammer and grant it one of the following seals. You can have a number of active seals equal to your Power score. If you place a seal in excess of your maximum the oldest seal you placed fades away.

Level 10 Forgehammer

Characteristics Health +5
Magic You learn one Rune spell.
Shielding Hammer Your forgehammer gains the Defense +2 property.
Break the Seals You can use an action to end the effects of one seal you created with your Forgehammer Seals talent and immediately regain the casting of one rank 2 or lower spell you know. You reduce the number of seals you can create by one until you finish a rest.