Gunslinger
Some say black powder flows through your veins, so deft is your hand with firearms. In truth, a steady hand, an intimate understanding of how firearms work, and so much practice have made you one of the best shooters the lands have ever seen. You carry a firearm with you at all times, as well as secret ammunition, powder, and the tools you need to maintain your weapons.
Level 7 Gunslinger
Attributes: Increase three attributes by 1 each.
Health: +12, Bonus Damage: +1d6
Speed Shooter: You roll to attack with firearms with 1 boon.
Speed Loader: You can use an action to reload a pistol or musket instead of spending 1 minute to do so.
Trick Shot: When you use a pistol to disarm a creature, you reduce the number of banes imposed on your roll to 1. When you make a disrupting attack or pressing attack with a pistol or musket, you roll to attack with 1 boon.
Level 8 Gunslinger
Health: +12
Ricochet Shot: You can use this talent when you get a failure on a roll to attack with a pistol or musket. Make a luck roll. On a success, target one different creature or object within 5 yards of the original target. The new target makes an Agility roll. On a failure, the new target takes 2d6 damage.
Fog of War: When you use a pistol or a musket to attack, you can choose to fill a Size 3 space centered on you with fog that lasts for 1 minute. The fog creates heavy obscurement in that space.
Level 10 Gunslinger
Health: +12
Gun Fighting (Magical): Somehow, you always keep your pistols and muskets loaded so that you never have to reload. In addition, your attacks with pistols and muskets deal an extra 2d6 damage.