The mortal agents of Hell, having been seduced and corrupted by devils, work in the world to drag others into depravity by appealing to their dark impulses and urging them to work wickedness through false promises, gifts, and other enticements. In return for their work, hellions are promised an easier time when they must eventually face perdition and, perhaps, even win a place of standing in Hell’s sordid hierarchy.
Whether driven by fear of what they must face in the afterlife or a commitment to the wickedness that led them astray, hellions exist to ruin lives and consign mortal souls to the fires of the Devil’s unspeakable realm.
Level 3 Hellion
Attributes. Increase two by 1
Characteristics. Health +4, Power +1; gain 1 Corruption
Languages and Professions You speak another language or add a criminal profession to your list of professions.
Magic You discover a tradition or you learn one spell from a tradition you have already discovered.
Corrupting Whispers If you spend 1 minute talking to a target creature that can understand you, you can force the target to make a Will challenge roll with a number of banes equal to your Power score. On a failure, the creature becomes compelled for 1 minute. If you force it to commit a wicked act, the creature gains Corruption as if it had willingly committed the act. A creature cannot gain more than 1 Corruption in this way. On a success, the creature becomes immune to your Corrupting Whispers
Hidden Enemy You lose any marks of darkness (Shadow, page 36) you have acquired so far, and you are never at risk of gaining a mark of darkness.
Silver-Tongued Devil You make attack rolls in social situations with 1 boon.
Level 6 Hellion
Characteristics. Health +2, Corruption +1
Magic You learn one spell
Rewards of Hell When a creature compelled by your Corrupting Whispers gains 1 or more Corruption, while that creature is within medium range you make attack rolls and challenge rolls with 1 boon until you complete a rest.
Level 9 Master Hellion
Characteristics. Health +2, Power +1, Corruption +1
Magic You learn one spell
Evil’s Seductive Power You make attack rolls with 1 boon to cause a creature to become charmed or compelled. As well, you impose 1 bane on challenge rolls creatures make to resist or remove the charmed and compelled afflictions gained from an effect you created.