The vile art of Curse magic underpins hexers’ power. Delighting in the misfortune and suffering they create, hexers use spells to warp their enemies and strip away their vitality. Many discovered the Curse tradition as warlocks and witches and exult in the power the tradition offers them.
Level 7 Hexer
Attributes. Increase three by 1
Characteristics. Health +2, Power +1
Languages and Profession. You can speak another language and a profession.
Magic You discover the Curse tradition or learn one Curse spell.
Evil Eye When a creature becomes cursed from a spell you cast, you can use a triggered action to apply one of the following effects to the target until the curse ends:
- Desire: The target becomes charmed.
- Lethargy: The target becomes slowed.
- Pain: The target takes 2d6 damage.
Level 10 Hexer
Characteristics. Health +2
Magic You learn one spell.
Exacting Curse Targets under the effects of your Curse spells take 1d6 extra damage from your attacks.