High Priest
Through your great deeds you have won the esteem of the god you serve, and upon you now rests the mantle of high priest. You have a direct line to your patron deity and can ask for and receive aid. Such are the blessings the god shows you, there is little you need fear.
Level 7 High Priest
Attributes: Increase three attributes by 1 each.
Health: +12
Languages: Any one
Traditions: One, Spells: One expert
Divine Authority (Magical): You can use an action to speak with the authority of the god you serve. The sound of your voice carries 100 miles. Each enemy angel, demon, faerie, fiend, spirit, and undead within 10 yards becomes cursed and weakened (luck ends both). Each ally within 10 yards heals 7d6 damage and makes attribute rolls and luck rolls with 1 boon for 1 minute.
You can use this talent once, or three times at level 10. You regain expended uses after you rest.
Level 8 High Priest
Health: +12, Bonus Damage: +1d6
Spells: One expert
Divine Protection (Magical): You are immune to deprivation, exposure, and infection, as well as to the controlled, frightened, poisoned, and Will impaired afflictions. Enemies that attack you discard boons for their roll.
In addition, you can use a reaction when you would be harmed to make a luck roll. On a success, you ignore the harm. You can use this aspect of the talent a number of times equal to half your level. You regain expended uses after you rest.
Level 10 High Priest
Health: +12 Bonus Damage: +1d6
Spells: One master
Chosen by a God: You stop aging physically, and your appearance does not change no matter how much longer you live. Short of mishap or violence, you can survive indefinitely. If you die, your body does not decay and cannot become undead. If your corpse is laid to rest on ground holy to members of your faith, you are restored to life seven days later, with no damage and at full Health.
Miracle (Magical): You can use an action to produce any one of the following effects:
- Target one creature you can see. The target takes 20d6 damage.
- Target one object within 10 yards that was once a creature. The target returns to life and becomes a creature once more. In addition, the target and each creature within 10 yards of you heals all damage and regains all Health.
- Target up to 5 creatures within 5 yards of you. You and each target teleport to empty spaces inside a Size 5 space found in a site sacred to your faith and that you have previously visited or seen on a map.
- You cause enough food and drink to appear around you to sustain a multitude for 24 hours.
- You change a Size 5 space of your choice within 20 yards by adding or removing a feature. You might create a bridge over a chasm, for instance, or cause a door to appear in a stone wall.
Once you use this talent, you lose access to it until after you complete a quest.