Holy Avenger
Time and time again, those with evil in their hearts, who hate the gods, or who would plunder the riches of temples and shrines strike out against the faithful. Each temple burned, each priest assaulted, each innocent person in a god-fearing community carried off in chains is an affront to your deity. Such actions cannot stand without divine retribution. Thus, you become your god’s sword of vengeance, your ultimate purpose to mete out justice on those who have wronged your faith.
The gods all have at least one holy avenger who fights in their name. The Church of the High One has an entire order who scour the lands to punish their enemies, while Draconus might have only one or two. Holy avengers wear icons to display their allegiance. Such symbols might appear on surcoats, on banners carried in battle, or tattooed directly onto the skin.
Level 3
Attributes: Increase two attributes by 1 each.
Health: +8
Traditions: One, Spells: One novice
Willful Combatant: You can substitute Will for the attribute you normally use when rolling to attack.
Vengeful Vow (Magical): If you are not confused, controlled, stunned, or unconscious when you see an enemy make an attack, you can speak a vow of vengeance against that enemy. The vow lasts for 1 minute or until you use this talent again. The vow grants you 1 boon on rolls to attack the target of the vow and your attacks against it deal an extra 2d6 damage, or 3d6 damage at level 9.
Level 4
Health: +8, Bonus Damage: +1d6
Spells: One novice
Relentless Pursuit (Magical): You can use a reaction when the target of your Vengeful Vow talent ends its turn within 15 yards of you to teleport to an empty space you can see from which you can reach that enemy.
Level 6
Health: +8, Bonus Damage: +1d6
Spells: One expert
Vengeful Retribution (Magical): If you are not injured, confused, controlled, stunned, or unconscious when the target of your Vengeful Vow deals damage to you, you can cause that target to take 1d6 damage, and you impose 1 bane on the target’s rolls to attack creatures other than you until the end of your next turn.
Level 9
Health: +8
Spells: One master
Certain Vengeance (Magical): When you attack the target of your Vengeful Vow talent, you can roll two additional d20s and use your choice of the numbers rolled. For each die that comes up 20, the attack deals an extra 3d6 damage.