Developing their bond to water genies allows hydromancers to cast Water spells to greater effect and to gain greater benefits from their connections. Studying the tradition reveals its potential in battle, both in the effects its spells create and the subtle transformations they make. Most hydromancers have nautical backgrounds or spent considerable time on or under the ocean.

Level 7 Hydromancer

Attributes. Increase three by 1
Characteristics. Health +3, Power +1
Languages and Profession. You can speak another language and a profession.
Magic You discover the Water tradition or learn one Water spell.
Flow Whenever you cast a Water spell, you can cover your body with a sheen of water that lasts for a number of rounds equal to the spell’s rank. Until the effect ends, you cannot be grabbed or immobilized, and you can freely move through spaces occupied by creatures.
Swimmer You ignore the effects of difficult terrain when you swim.

Level 10 Hydromancer

Characteristics. Health +3
Magic You learn one spell.
Watery Form You can use an action and expend the casting of a Water spell to assume a watery form. You remain in the form for a number of rounds equal to your Power plus the rank of the spell whose casting you expended. You can use an action or a triggered action on your turn to return to your normal form. Until the effect ends, you have all of the following benefits: