Order magic opposes the chaos in the world, and its users find themselves drawn to conflicts against creatures and situations that would create uncertainty. Such is their determination that they commit their entire lives to promoting stability and stamping out agents of anarchy and change. These champions of law take the fight to anyone who would threaten the world order, whether those individuals are agitators fighting against tyranny or wild faeries tormenting innocents on the frontier.

Level 7 Inevitable

Attributes. Increase three by 1
Characteristics. Health +3, Power +1
Languages and Profession. You can speak another language and add a profession.
Magic You discover the Order tradition or you learn one Order spell.
Ordered Magic After you make an attack roll as a result of casting a spell, you can choose to replace the number you rolled on the d20 with a 10.

Level 10 Inevitable

Characteristics. Health +3
Magic You learn one spell.
Mantle of Assured Outcomes You can use an action, or a triggered action on your turn, to emit an aura that imposes order on your surroundings. The aura extends from a point in your space out to a 5-yard radius. Whenever a creature in the aura would make an attack roll or challenge roll with at least 1 boon or 1 bane, the aura increases the number of boons or banes by 2.