Infiltrator
Something about you makes you hard to notice. Exceptionally plain features, a soft voice, a furtive manner: these might be natural qualities you have always had or traits you developed through training and body modification. In any event, you know how to avoid attracting attention and slip into places with no one the wiser.
The opportunities granted by being an infiltrator are obvious. You can sneak in right under guards’ noses. Once inside, you can move around freely to find whatever you seek: secrets, treasure, a prisoner, or something else of value. After laying your hands on it, you exit the same way. And when people realize their prize has gone missing, they cannot find any witnesses. It was like you were never there.
Level 7 Infiltrator
Attributes: Increase three attributes by 1 each.
Health: +12, Bonus Damage: +1d6
Languages: Any one
Low Profile: You can use this talent at the start of each new combat. Each enemy that can see you makes an Intellect roll. At level 10, you impose 1 bane on the roll. On a success, the enemy becomes immune to this talent for 24 hours. On a failure, you become invisible to the enemy for 1 minute. The effect ends early if you harm the enemy.
Strike from Hiding: You roll to attack enemies from which you are hidden or invisible with 1 boon and such attacks deal an extra 1d6 damage.
At level 10, you add 10 to the result of your rolls to attack such targets, and these attacks now deal an extra 3d6 damage.
Level 8 Infiltrator
Health: +12
Disappear: You can use this talent when you are in a space containing any degree of obscurement or when you have partial cover. Expend 2 yards of your movement and become invisible until the start of your next turn. The effect ends early if you harm another creature.
Forgettable: People have a hard time remembering you. After any social interaction that lasts 1 hour or less and that does not result in combat, anyone present for that social interaction forgets your appearance and what you said a few minutes later. After an hour, people forget having socially interacted with you at all.
Level 10 Infiltrator
Health: +12
Faceless: Your Forgettable talent applies to a social interaction of any length that does not result in combat.