Ever dabblers, jacks-of-all-trades know a little about everything but not a lot about any one thing. A path attractive to tricksters and adventurers, its talents help them find solutions to almost any problem and find a way to succeed when they should fail.

Level 7 Jack-Of-All-Trades

Attributes. Increase three by 1
Characteristics. Health +3
Languages and Profession. You can speak another language and add a profession.
Aptitude You have a number of aptitude points equal to your group’s level. When you make an attack roll or challenge roll, you can spend 1 point from this talent to make the roll with 2 boons. Whenever you roll two 6s on one roll of boon dice, you gain 1 aptitude point, up to your maximum. You replenish your aptitude points when you complete a rest.
Flexible Profession When you perform a task related to a profession you do not have, you can make an Intellect challenge roll. On a success, you are considered to have the profession for 1 minute. On a failure, you can’t use this talent again until after you complete a rest.
Magical Epiphany When you see a creature cast a rank 0 spell that you have not learned, you can spend 1 aptitude point to learn that spell, gaining a number of castings of the spell equal to your Power. You retain knowledge of the spell until you complete a rest or expend the last casting of it.

Level 10 Jack-Of-All-Trades

Characteristics Health +3
Prodigy When you complete a rest, increase one of your attributes by 1. The increase lasts until you use this talent again.
Uncommon Ability You treat any roll of 1 on boons as if you had rolled a 3. You treat any roll of 6 on banes as if you had rolled a 3.