Legate

Urbanus appeared before you and tasked you with becoming a unifying force in the world, to lift your people from cruelty and tyranny, and to become something better. The god, manifesting as the very bricks of the city held in humanoid form, explained how the world stands at the brink of collapse and that the infection of the Old Country threatens to spread into the New Lands. The time to act is now. You agreed and have become an envoy of Urbanus, charged with bringing a hopeful message to all.

Level 7 Legate

Attributes: Increase three attributes by 1 each.
Health: +12
Languages: Any one
Traditions: Symbolism, Spells: One expert
Common Ground: If you spend at least 1 minute conversing with unfriendly creatures, each present for the entire discussion makes a Will roll with 1 bane. On a failure, it becomes indifferent to you, or friendly to you on a critical failure.
Decree of Peace (Magical): You can use an action to issue a decree of peace. Each creature within 5 yards that can hear you makes a Will roll. Angels, demons, faeries, fiends, spirits, and undead get an automatic success. On a success, the creature becomes immune to this talent for 24 hours. On a failure, the target drops any weapons it holds and becomes Will impaired for 1 minute, then becomes Will impaired (luck ends). While impaired in this way, the target cannot pick up a weapon and makes rolls to attack with 3 banes. The effect ends early for a target that is harmed.

Level 8 Legate

Health: +12, Bonus Damage: +1d6
Spells: One expert
Virtue of Cooperation (Magical): You can use a reaction when an enemy attacks you to urge that enemy to hold its attack. The enemy makes a Will roll. On a success, the enemy becomes immune to this talent for 24 hours. On a failure, the enemy becomes your ally (luck ends) and its attack is wasted.
Wisdom of Civilization (Magical): You can draw from your knowledge of civilization to aid you. Whenever you make an attribute roll or a creature rolls against you, you can replace your attribute modifier with +5 or your score with 15. After you use this talent, make a luck roll. On a failure, you lose access to this talent until after you rest.

Level 10 Legate

Health: +12 Bonus Damage: +1d6
Spells: One master
Aura of Cooperation (Magical): While you are not injured, confused, stunned, or unconscious, you emanate an aura throughout a Size 5 space centered on you that moves with you and urges others to work together. While you have at least one ally in your aura, you and each ally in the aura make attribute rolls with 1 boon.
Unexpected Alliance (Magical): When a creature becomes your ally because of a spell you cast or a talent you used, make a luck roll. On a success, the target becomes controlled by you until it is no longer your ally.