Lorekeepers gather and preserve esoteric knowledge. They scour the world for lost lore, travel widely to witness the greatest events to capture them in the records they meticulously keep, and keep safe the secrets of old lest they fall into the wrong hands. Considered the most learned of people in the Empire’s lands, lorekeepers can be found in the courts of kings and queens, watching over great libraries and accompanying some of the greatest heroes.

Lorekeepers know much already, but their insatiable appetite for knowledge drives them ever onward. They like nothing more than to dig into old records or leaf through ancient texts to discover facts about lost peoples and lands. For them, no secret is too dangerous, no subject forbidden. Knowledge is all that matters, and lorekeepers stop at nothing to discover all they can in the time they have been given.

Level 3 Lorekeeper

Attributes. Increase two by 1
Characteristics. Health +2, Power +1
Languages and Profession. Add two languages to the list of languages you can speak, read, and write, and add two academic professions to your list of professions.
Magic You discover two traditions and learn one spell.
Learned You make Intellect challenge rolls with 1 boon. If you make the roll for a task related to one of your areas of scholarship, you make it with 3 boons instead.
Esoteric Discovery You make one esoteric discovery. Choose from the ones listed below.

Level 6 Lorekeeper

Characteristics. Health +2
Magic You learn one spell.
Esoteric Discovery You make one esoteric discovery. Choose one you have not already chosen from the ones listed below.

Level 9 Master Lorekeeper

Characteristics. Health +2, Power +1
Magic You learn one spell.
Epiphany When you would make an attack roll or a challenge roll, you can forgo making the roll to instead use a number equal to your Intellect score as the result. You can use this talent a number of times equal to your Power score. You regain expended uses when you complete a rest.
Esoteric Discovery You make one esoteric discovery. Choose one you have not already chosen from the ones listed below.

Esoteric Discoveries

As you explore the mysteries of reality, you have the opportunity to make certain discoveries that reflect your deeper understanding of reality. Upon making such a discovery, you can do something others cannot.

Lore of Tongues Whenever you hear a language spoken that you do not know how to speak, you can add that language to the list of languages you can speak.

Lore of Secret Knowledge Add two areas of scholarship to your list of professions.

Lore of Casting Choose one spell you have learned and increase the number of castings for that spell by 1. The spell’s rank cannot exceed half your Power score.

Lore of Vitality Increase your Health by 5.

Lore of Displacement When a creature you can see makes an attack roll against you, you can use a triggered action to impose 1 bane on the roll.

Lore of Magical Knowledge Choose one spell from any tradition whose rank is no more than half your Power score. You learn this spell.

Lore of True Magic When you cast a spell, you do not need to speak or wield an implement.

Lore of Salvation When you make a challenge roll to resist an attack, you make the roll with 1 boon.