Maenad

The Wild Woman is one half of a primal pair of deities as old as Lord Death, if not older. She and the Horned One seeded Erth with living things at Lord Death’s behest, according to the priests of the Old Faith, but they believe these gods to have been among the Ancient Ones who surrendered their more bloodthirsty aspects to join forces with Death. Most people now worship the Wild Woman as a goddess of home and hearth, family, childbearing, and childrearing, with few ever realizing that she was even more vicious and fierce than the Horned Lord in prehistorical times.
The Wild Woman found you, however, and showed you her true face. Like her, you have become a wild being of spirit and violence, but also one driven to protect family and tribe, with the wisdom needed to overcome hardships. The Wild Woman equips you with gifts to aid your companions or destroy your enemies, as you choose. One minute, you might be a staunch defender and the next, a wild killer. You are as much a riddle as the goddess you serve.

Level 7 Maenad

Attributes: Increase three attributes by 1 each.
Health: +12
Languages: Any one
Traditions: War, Spells: One expert
Divine Frenzy (Magical): Whenever you are harmed, you can let the Wild Woman take over your body, awakening in you a divine frenzy that lasts for 1 minute or until you become stunned or unconscious. The Wild Woman imposes 1 bane on rolls made against you, you make attribute rolls with 1 boon, and increase your supply of Bonus Damage by +2d6. Once you use this talent, you lose access to it for 1 minute.

Level 8 Maenad

Health: +12, Bonus Damage: +1d6
Spells: One expert
Wild Whims (Magical): At the end of the round while you are under the effects of your Divine Frenzy talent, roll a d6 to determine what happens until the end of the next round. On a 4 or higher, you impose 1 bane on rolls to attack your allies, while on a 3 or lower, your allies make rolls to attack your enemies with 1 boon.

Level 10 Maenad

Health: +12 Bonus Damage: +1d6
Spells: One master
Collective Insanity (Magical): When you use your Divine Frenzy talent, you can target any number of allies within 5 yards. Each ally gains the benefits of your Divine Frenzy talent for 1 minute.