Many forms of magic enhance their users’ combat capabilities, but the Battle tradition was developed especially to transform spellcasters into competent warriors. Most who discover the tradition rely on its spells for their entire careers, and their combat prowess can eventually rival those who have spent their lives mastering weapons and armor. Mageblades pursue a specialized form of Battle magic that lets them fashion weapons from solidified magical energy. Armed with these gleaming blades, they can carve a path through their foes and never fear being caught unprepared.
Level 7 Mageblade
Attributes. Increase three by 1
Characteristics. Health +3, Power +1
Languages and Profession. You can speak another language and add a profession.
Magic You discover the Battle tradition or you learn one Battle spell.
Mageblade You can use an action, or a triggered action on your turn, to form a blade of solidified magical energy. The blade remains until you are no longer touching it. The blade counts as your implement and functions as a one-handed weapon with the finesse and thrown (short range) properties. Your attacks with the weapon deal 2d6 damage, and you can use Intellect in place of the attribute you would normally use to attack with the weapon.
Level 10 Mageblade
Characteristics. Health +3
Magic You learn one spell.
Fusillade of Blades You can use an action to throw your mageblade and cause it to divide into a dozen splinters that fly out in a 5-yard cone, dealing 4d6 damage to everything in the area. A creature in the area can make an Agility challenge roll and takes half the damage on a success.