The Order of Magisters came into prominence a century ago in Lij. Although the city shows great tolerance for magic in all its forms, many magicians feared the spread of dark magic in their city and the horrors that its use could unleash. Committing themselves to tracking down and destroying these renegade users, the members devised special techniques to pierce magical defenses, while also protecting themselves from reprisals.
The magisters have since spread out from Lij, but their numbers remain few and the task they set for themselves exceedingly dangerous. These men and women roam the lands, watchful for signs of dark magic, and work with local authorities to track the perpetrators down and destroy them wherever they find them.
Level 3 Magister
Attributes. Increase two by 1
Characteristics. Health +2, Power +1
Languages and Profession. You can speak another language or add a profession to your list of professions.
Magic You discover a new tradition other than a dark magic tradition or you learn one spell other than a dark magic spell.
Magister’s Mantle While you are conscious, not wearing armor, and not under the effect of the arcane armor spell from the Arcana tradition (Shadow, page 117), a faint field of magic surrounds and protects you, granting you a +2 bonus to Defense. The field also blocks the effects of light breezes and normal precipitation, and keeps you comfortable in all but the most extreme temperatures.
If you know the arcane armor spell from the Arcana tradition, you can use a triggered action on your turn to expend a casting of that spell and increase the bonus to Defense from Magister’s Mantle to +5 for 1 minute.
Dark Magic Defense When a creature attacks you with a spell from a dark magic tradition, you impose 1 bane on the attack roll and you make the challenge roll to resist the spell with 1 boon.
Level 6 Magister
Characteristics. Health +2
Magic You learn one spell.
Improved Dark Magic Defense You take half damage from dark magic spells.
Pierce Defenses When you cast an attack spell, your spell ignores the Spell Defense trait.
Level 9 Master Magister
Characteristics. Health +2, Power +1
Magic You learn one spell.
Potent Casting Your attack spells of rank 1 or lower deal 1d6 extra damage. When you cast an attack spell of rank 2 or higher, you can expend the casting of a rank 1 or lower spell to deal 1d6 extra damage with that spell.