A mysterious order of monastic philosophers claimed one of the rocky islands not far from the Kingdom of Sails and there built for themselves an impregnable fortress in which they train, meditate, and reflect on the nature of existence. Called ascendants, their methods resemble those of other sequestered mystic warriors, in that the fruits of their labor allow them to transcend the normal limits imposed by their fragile forms.
Where they differ, however, is how they tap into the power of their souls and minds and draw mystical energy from both, which enables them to perform astonishing feats, move objects and creatures with thought alone, and find ways to overcome any threat they might encounter.
Level 3 Maker of Monsters
Attributes. Increase two by 1
Characteristics. Health +1
Languages and Profession. You gain two academic areas of scholarship of your choice.
Secret Laboratory You have a secret laboratory filled with 100 gc worth of rare equipment. Work with the GM to place the laboratory in an area where it remains hidden. If you lose your laboratory, you can construct another one by acquiring the equipment you lost by whatever means you have available—purchase, theft, murder, and so on.
Arise, My Creation! You can spend 1 hour working in your laboratory to permanently transform one size 1/2 or 1 dead creature, or a defenseless living creature you have restrained, into your monstrous creation. You decide on the monstrous creation’s appearance: it might be assembled from body parts crudely stitched together, fitted with mechanical accessories, or something else. If you use this talent on a living creature, you gain 1 Corruption. The monstrous creation is compelled by you until you use an action to release it or you use this talent again. If you are ever more than 1 mile from the creation, it removes the compelled affliction from itself.
Onward, My Creation! When the monstrous creation makes an attack roll or challenge roll and can hear you, you can use a triggered action to grant 2 boons on the triggering roll.
Monstrous Creation
Size 1/2 or 1 horrifying monster
Perception 6 (-4)
Defense 10; Health 50
Strength 14 (+4), Agility 9 (-1), Intellect 6 (-4), Will 12 (+2)
Speed 8
ATTACK OPTIONS
Appendage (melee) +4 (1d6)
Monstrous Traits
You grant your monstrous creation one of the following traits, attack options, or special attacks.
Sturdy Increase the creation’s Health by 50.
Armored Body Increase the creation’s Defense by 5.
Deadly The creation’s attacks deal 2d6 extra damage.
Embedded Cannon (medium range) –1 with 2 boons (1d6)
Poison Syringe (melee) +4 (1d6 plus Injection) Injection If the target is a creature, it takes 1d6 damage and becomes poisoned for 1 minute.
Mechanical Mobility The creation gains either the flier trait or +2 Speed and the climber and swimmer traits.
Pretty Thing The creation loses the horrifying trait.
Double Attack The creation can use an action to attack twice.
Bloodhound The creation gains a +6 bonus to Perception and can pinpoint the location of each creature within medium range of it. Such creatures cannot become hidden from it.
Cunning Increase the creation’s Intelligence to 11. It can now speak one language you know.
Regenerative Flesh When the creation completes a rest, it heals extra damage equal to its healing rate.
Level 6 Maker of Monsters
Characteristics. Health +1
Improved Creations Whenever you use Arise, My Creation, you can increase the monstrous creation’s Size by 1 or all four of its attributes by 1 each. In addition, the creation gains two traits of your choice.
Stitch It Up You can repair creatures. If you spend at least 1 hour working with a tool kit, make an Intellect challenge roll with 1 boon for each hour spend working after the first. On a success, the target heals damage equal to its healing rate, but gains 1 Insanity from the horror of your ministrations. If your rolled a 20 or higher, the target heals extra damage equal to its healing rate.
Level 9 Master Maker of Monsters
Characteristics. Health +1
God Among Mortals When you use Arise, My Creation, you can increase the monstrous creation’s Size by 2 or increase all four of its attributes by 3 each. In addition, you can assign it four different monstrous traits.