Men-at-arms, despite the name, encompass a variety of capable warriors—of any gender—who are heavily armed and fight from the backs of mighty warhorses. Men-at-arms might be freelancers, mercenaries who sell their arms to the highest bidder, but most belong to the retinues of noble families and, together, form elite cadres to defend their patrons’ interests. Men-at-arms employ brutal tactics: they crash into their enemies ranks and then hack them apart, using every advantage their superior height and power afford them.

Level 3 Man-At-Arms

Attributes Choose two attributes and increase both by 1.
Characteristics Health +5
Languages and Professions Add equestrian to your list of professions.
Born to the Saddle While riding a creature and seated on a saddle, you make attack rolls with 1 boon. In addition, you make any challenge roll related to riding with 1 boon.
Mounted Combatant If you ride a creature, sit on a saddle, and the creature you ride is not frightened when you use an action to attack, you and the steed can both attack and you reduce the banes imposed on the attack rolls to 0.

Level 6 Man-At-Arms

Characteristics Health +5
Heavy Cavalry You have a +1 bonus to Defense when you wear heavy armor. In addition, if you ride a creature and sit on a saddle when a creature would attack you or your steed, you can use a triggered action to switch the target from you to your steed and vice versa.
Superior Steed You always ride superior steeds. Any warhorse you ride gains the following benefits:

Level 9 Master Man-At-Arms

Characteristics Health +5
Trample the Enemy A creature that takes damage from you and your steed while you are riding it and sitting on a saddle takes 2d6 extra damage and must get a success on a Strength challenge roll or fall prone.