Faeries wield magic as old as the world and have generally used their knowledge to deceive and manipulate others. Their methods all prove of great use when they would avoid detection and the angry reprisals that result from their malicious treachery. These techniques might be common to the faeries, but they can be learned by other creatures, and many who have discovered the Enchantment or Fey tradition find that there is much to gain by emulating the immortals.
Manipulators exert incredible influence over the minds of their victims. A manipulator can reach into someone’s thoughts and use magic to twist that person’s emotions to suit whatever need the manipulator might have. Manipulators use their magic to get what they want from the world, to force others to work on their behalf, and to profit from those victims’ misfortune. As a result, manipulators tend to make enemies wherever they go.
Level 3 Manipulator
Attributes. Increase two by 1
Characteristics. Health +1, Power +1
Languages and Profession. You can speak another language or add a profession to your list of professions.
Magic You discover the Enchantment or Fey tradition or learn one Enchantment or Fey spell.
Emotion Control For a number of times equal to 1 + your Power score, you can use an action to choose one creature within medium range that is charmed by you and cause the target to experience one of the following emotions.
- The target experiences intense feelings of love and friendship for one creature you choose within short range of it. The target must do everything in its power to protect the target of its affection and cannot move more than 5 yards from that creature.
- The target feels incredible joy. It gains a +5 bonus to its Health and makes attack rolls and challenge rolls with 1 boon.
- The target feels terrible grief. It takes a –5 penalty to its Health and makes attack rolls and challenge rolls with 1 bane.
- The target experiences intense feelings of hatred for one creature you choose within short range of it. The target must do everything it can to destroy that creature for as long as it is within 5 yards of it.
The effect lasts until the target removes the charmed affliction or you use Emotion Control again. You regain expended uses of this talent when you complete a rest.
Glamorous Casting Whenever you cast an Enchantment spell or a Fey spell, you can choose to have brilliant lights dapple your body until the end of the round. The lights impose 1 bane on attack rolls made against you by sighted creatures. You can use Glamorous Casting a number of times equal to 1 + your Power score. You regain expended uses when you complete a rest.
Level 6 Manipulator
Characteristics. Health +1
Magic You learn one spell.
Beguiling Lights The effect of your Glamorous Casting talent now lasts for 1 minute. In addition, on your turn while under the effect of your Glamorous Casting talent, you can use a triggered action to end the effect early and choose one of the following effects
- One creature charmed by you becomes compelled for 1 round.
- You become invisible for 1 round.
Level 9 Master Manipulator
Characteristics. Health +1, Power +1
Magic You learn one spell.
Faerie Magic Mastery When you cast an Enchantment or Fey attack spell, you make the attack roll with 1 boon and you impose 1 bane on challenge rolls made to resist the spell. If you cast such a spell against a creature charmed by you, the number of boons and banes increases by 1.