Unlocking the door that releases a flood of telepathic power is the first step mind benders take to being able to shatter the minds of other creatures. Telepathy magic gives mind benders the ability to bash down a creature’s mental defenses and run freely through its mind, sensing its every thought and anticipating its every action.

Level 7 Mind Bender

Attributes. Increase three by 1
Characteristics. Health +2, Power +1
Languages and Profession. You can speak another language and add a profession.
Magic You discover Telepathy or learn one Telepathy spell.
Invade Thoughts You can use an action to expend the casting of a Telepathy spell. If you do, choose one creature you can see within short range of you, and make an Intellect attack roll against its Will. On a success, you invade the target’s mind and hear its thoughts for 1 minute. During that time, on your attack rolls against the target, you have a bonus equal to 1 + the rank of the spell you expended. You have the same bonus to Defense and other attributes used to resist the target’s attacks against you. Furthermore, the target cannot become hidden from you or surprise you.

Level 10 Mind Bender

Characteristics. Health +2
Magic You learn one Telepathy spell.
Rend Mind When you deal damage to a target affected by your Invade Thoughts talent, you deal extra damage equal to 1d6 + the bonus gained from that talent.