The world would still be a dangerous place if so many strange and awful creatures did not crowd its dark and unexplored places, but the abundance of these bizarre threats makes traveling through the wilderness a risky proposition. To help make safe the roads and routes across the land and sea, monster hunters offer their services and expertise.

Most monster hunters developed their talents the hard way, by venturing into regions overrun with horrible creatures that would happily tear them limb from limb. A few supplement their fighting skills with knowledge drawn from the accounts of others who survived fights with these hateful things. Regardless of how they come by their training, monster hunters are gritty survivors with the courage to stand against the horrors of the wilderness, no matter what forms they might take.

Level 7 Monster Hunter

Attributes. Increase three by 1
Characteristics. Health +5
Languages and Profession. You can speak another language and add a profession.
Monster Lore You can use an action, or a triggered action on your turn, to choose one creature you can see within medium range. If that creature is a monster, you impose 1 bane on attack rolls it makes against you and you make challenge rolls to resist its attacks with 1 boon. The effect lasts until you complete a rest or you use this talent again.
Seen it All You are immune to the effects of the frightening trait, and you make challenge rolls to resist the effects of the horrifying trait with 1 boon.

Level 10 Monster Hunter

Characteristics. Health +5
Battle-honed Reflexes When you would take damage from a monster, you can use a triggered action to take half the damage instead.
Slayer of Monsters You make attack rolls against monsters with 1 boon, and your attacks against monsters deal 1d6 extra damage. If you are injured, the extra damage increases to 2d6.