Moon Celebrant
Sister Moon draws most of her followers from the ranks of young people living on the edges of the wilderness, where they have an unobstructed view of the night sky. In addition to the moon, the goddess also claims darkness, the night, secrets, and rebirth in her portfolio. It’s said that souls follow her light when they are reborn into the world. It is also said that Lord Death has a hold over her, forcing her to dwell with him in the Underworld once each month.
You belong to or recently joined the Sisterhood of Night, where you hold a position of authority as priest or priestess of Sister Moon. You have earned the goddess’s affection and wield super- natural powers she grants you. You can enchant mortals, heal the injured, and bestow eerie blessings on those who accompany you on your quests.
Level 7 Moon Celebrant
Attributes: Increase three attributes by 1 each.
Health: +12
Languages: Any one
Traditions: Shadowmancy, Spells: One expert
Moon Dance (Magical): You use this talent when a new combat begins. Roll a d20 to determine your starting phase. At the end of each round until the combat is over, you shift to the next phase on the list (or to waning if your current phase is full).
D20 | Effect |
---|---|
1-5 | Waning: You shed faint light and make attribute rolls with 1 bane. |
6-10 | New: You are invisible and you have the Silent trait. |
11-15 | Waxing: You shed dim light, and you make attribute rolls with 2 boons. |
16-20 | Full: You radiate bright light, and your attacks and spells deal an extra 3d6 damage. |
Shadowed Beauty: While you are not in direct sunlight, you appear beautiful to creatures ordinarily attracted to your kind. You make rolls in social situations involving such creatures with 1 boon.
Level 8 Moon Celebrant
Health: +12, Bonus Damage: +1d6
Spells: One expert
Shadow of the Moon (Magical): You can use an action to evoke the moon’s shadow. Target any number of enemies within 5 yards. Each makes a Will roll with 1 bane. On a success, the target becomes immune to this talent for 24 hours. On a failure, the target becomes blinded until the end of your next turn.
Level 10 Moon Celebrant
Health: +12 Bonus Damage: +1d6
Spells: One master
Gifts of the Goddess (Magical): You can use an action to receive a gift from the goddess. Choose one of the following benefits:
- One creature within 5 yards heals 10d6 damage.
- One creature that you can see makes a Will roll. On a failure, it falls prone and falls asleep (luck ends).
- For 24 hours, magical darkness creates total obscurement in a Size 5 space centered on you. The darkness moves with you, remaining centered on you. You can see normally in this darkness.
- For 1 hour, you are invisible, and you automatically succeed on rolls to sneak.
- Target each creature that can see you. Each becomes Intellect and Will impaired (luck ends both). If you harm a creature impaired in this way, the affliction ends. Until the affliction ends, the target is friendly to you.
Once you use this talent, you lose access to it until after you rest.