Whether they realize it or not, all mystics walk a path to enlightenment, a transcendence of the physical into the realms of the spiritual. Mystics discover within themselves a wellspring of power, an energy that comes from the soul called Qi. By harnessing this energy, mystics push past their limitations, moving faster, healing their own injuries, and fighting with preternatural speed and strength.
For thousands of years, individuals have sought the awakening promised by the path of the mystic. For most, it is a solitary journey of self-discovery, with long hours spent in meditation and training. Some manage to find master mystics who have turned away from civilization’s comforts to seek even greater enlightenment in isolation. In secluded temples, mystics gather to preserve the traditions that have been handed down the long generations. Within such temples, the residents might be convinced to teach what they have learned to others.
Characters from any background might become mystics. Warriors have the training and durability to hold their own on the battlefield, a solid foundation on which they can build their martial arts. Priests who become disillusioned with the gods might seek answers beyond faith, discovering magic can come not from a distant deity but from within. Rogues might seek to enhance their combat training, while magicians who become mystics effectively weave spells in with kicks and strikes.
Level 3 Mystic
Attributes. Increase two by 1
Characteristics. Health +4, Power +1
Languages and Profession. You can speak another language, or add a common or criminal profession.
Enlightened Defense While you are not wearing armor or wielding a shield, you have a bonus to Defense equal to 1 + your Power.
Iron Fist Your unarmed strike’s damage die becomes 1d6 unless it is already higher.
Qi Focus You can use an action to focus your Qi, which remains focused until you expend it, you become unconscious, or you complete a rest. While focused, your Qi grants you a +1 bonus to Defense and a +4 bonus to Speed. In addition, you move at full Speed across difficult terrain.
Qi Strike When you get a success on an attack roll made using an unarmed strike, you can expend your Qi focus to deal 1d6 extra damage per point of your Power.
Level 6 Mystic
Characteristics. Health +4
Healing Trance You can use an action to enter a healing trance. You remain in the trance for as long as you concentrate. While in the trance, you are defenseless, but you perceive your surroundings as if you were not. If you stay in the trance for 1 hour, you heal damage equal to your healing rate and remove 1 Insanity.
Once you use this talent, you cannot use it again until you complete a rest.
Qi Evasion If you are conscious and get a failure on a challenge roll made to resist an attack, you can expend your Qi and turn the failure into a success.
Level 9 Master Mystic
Characteristics. Health +4, Power +1
Instinctive Focus When it is your turn, you can use a triggered action to focus your Qi.