More than anyone, namers know there is great power in names, power that gives them ultimate authority over the being or thing named. Some began their careers as scholars, researchers into forbidden things, while others happened upon these words of power, discovering the secret language of the cosmos. The ones who turn their attentions fully to the apprehension and mastery of names become namers, masters of the lexicon.
Namers know several true names, having researched them for specifi c purposes such as defense, information, and to serve as their agents. Most namers learn, right away, to use their knowledge with caution, as naming creatures can create powerful enemies.
Level 7 Namer
Attributes. Increase three by 1
Characteristics. Health +2, Power +1
Languages and Profession. You can speak another language or gain a profession.
Learn True Name You learn one true name of a creature whose Diffi culty is equivalent to your Power score or less. In addition, each time a path would let you learn a spell, you can instead learn another true name of a creature whose Diffi culty is equivalent to your Power score or less.
Hasty Dismissal When a creature you summoned by speaking its true name would be incapacitated, you can use a triggered action to attempt to expel that creature. If you get a success, the creature immediately heals 1 damage and returns to the place from which you summoned it.
Namer’s Authority Against creatures you have named, you make attack rolls with 1 boon, and such creatures make challenge rolls to resist your attacks with 1 bane.
Level 10 Namer
Characteristics. Health +2
Learn True Name You learn one true name of a creature whose Diffi culty is equivalent to your Power score or less.
Eternal Thralls When a creature you summoned by speaking its true name dies, it disappears and returns to the place from which you summoned it. After you complete a rest, the creature is restored to life and heals 1 damage.