Anyone trained in the ways of the Old Faith knows of the magic that flows through the natural world. Most who come to study Nature magic worship the old gods or have some other connection to the physical world. Yet there are some academic students of magic who would tap into this vital source of energy and use it to augment their capabilities. Such individuals are called naturalists.

Many naturalists, sometimes referred to as green wizards or forest mages, consider Nature magic as yet another source of magic to be studied and mastered, and they bring to bear their considerable knowledge to apprehending its power. Yet, for every naturalist who wields the magic of the trees and grasses for personal ends, there is one who began his or her understanding of magic by discovering the Nature tradition and who then went on to studying other disciplines. In both cases, naturalists can use their environment to their advantage, calling up the very land itself to come to their defense while they hurl deadly spells at their foes.

Level 3 Naturalist

Attributes. Increase two by 1
Characteristics. Health +4, Power +1
Languages and Profession. You can speak another language or add a wilderness profession to your list of professions.
Magic You discover the Arcana or Nature tradition or learn one Arcana or Nature spell.
Green Magic You can use an action to magnify and augment magic flowing through your area, creating a sphere centered on a point in your space with a radius a number of yards equal to your Power score that remains for 1 minute. Grasses grow, roots writhe, and vines tangle on the ground throughout the area, causing it to become difficult terrain. In addition, whenever you cast an attack spell in the area, you make the attack roll with 1 boon and you impose 1 bane on challenge rolls made to resist the spell. You can use Green Magic a number of times equal to your Power score. You regain expended uses when you complete a rest.
Glamorous Casting Whenever you cast an Enchantment spell or a Fey spell, you can choose to have brilliant lights dapple your body until the end of the round. The lights impose 1 bane on attack rolls made against you by sighted creatures. You can use Glamorous Casting a number of times equal to 1 + your Power score. You regain expended uses when you complete a rest.

Level 6 Naturalist

Characteristics. Health +4
Magic You learn one spell.
Natural Defenses While you are in the area affected by your Green Magic talent, you have a bonus to Defense equal to your Power score. In addition, when creatures attack you with attack spells, you impose 1 boon on their attack rolls and you make challenge rolls to resist those spells with 1 boon. Finally, you heal 1d3 damage at the end of each round.

Level 9 Master Naturalist

Characteristics. Health +4, Power +1
Magic You learn one spell.
Greater Green Magic Whenever you cast an Arcana spell or a Nature spell, you can use a triggered action to use your Green Magic talent. In addition, while in the area, you can expend the casting of an Arcana spell to cast a Nature spell of the same or a lower rank.