Oblivionist
An extremist cult dedicated to Lord Death formed after coming to peculiar conclusions about the nature of their god and his will in the world. The founders believed that Lord Death wanted the extinction of all living things, and that the duty of his followers was to exterminate as many people as they could. To this end, the cultists devised killing techniques drawn from the power of their faith alone, and their best killers ventured out in the darkest hours to do the bidding of their grim master.
After a rash of murders swept through the capital of the Great Kingdom, the Church of the High One crushed the cult and hanged its leadership. The Church believed the cultists were wiped out, but their teachings survived, spirited out of the Old Country to find refuge in the free cities. There, a small but determined following maintains those beliefs, but with a more judicious approach—cultists kill only those they have been hired to kill.
You have joined the cult and learned their methods. Whether you are a true believer or not, the skills you gained make you a deadly threat.
Level 7 Oblivionist
Attributes: Increase three attributes by 1 each.
Health: +12, Bonus Damage: +1d6
Penumbral Blade (Magical): You can use an action to cause one edged weapon you are wielding, such as a sword or dagger, to become a penumbral blade. The effect lasts until you use this talent again. You roll to attack with 1 boon when you attack with the weapon. Also, the weapon gains the Brutal trait if it has it. If it has the Light or Slow traits, it loses them.
Vanishing Death (Magical): You can use this talent when you get a critical success for a roll to attack. You become invisible and Slippery until the end of your next turn.
Level 8 Oblivionist
Health: +12
Shadow Stars (Magical): You can use an action to hurl sharp fragments of shadow from your hand. Target one Size 3 space within 10 yards. Each creature in the space makes an Agility roll with 1 bane. On a failure, the target takes 4d6 damage and becomes Strength impaired (luck ends). Once you use this talent, you lose access to it (luck ends).
Level 10 Oblivionist
Health: +12
Shadowshape (Magical): You can use this talent when you move into a space lit by dim light, faint light, or no light. For 1 minute, you gain all of the following benefits.
- You take half damage from ordinary sources.
- Rolls made to grab you fail automatically, and you are immune to the held affliction.
- You are invisible.
- You have the Silent and Slippery traits.
- You leave no footprints when you walk or run.
- You can move through solid obstacles, but if you end your movement in a solid object, you are pushed out of it into the nearest empty space and become vulnerable (luck ends).
- You can move across the surface of a liquid as if it were solid, though you sink if you end your move on such a surface. You can traverse vertical surfaces without needing to climb.
- You roll to attack with 1 boon and your attacks deal an extra 4d6 damage
You can use this talent five times. You regain expended uses after you rest.