Physician
Magic can cure infections and close wounds, but access to its miraculous powers often lies out of reach. Even in places where such treatment might be at hand, demand for healers’ services means limited access and, sometimes, high prices. Such limitations have allowed more traditional methods of healing to develop, and the field of medicine advances at a steady pace to meet the needs of patients.
You have made an extensive study of anatomy, herbalism, and the healing arts, and eventually learned enough to provide excellent care. You know how to fight infection, neutralize poisons, tend injuries, extract teeth, set broken bones, and even provide a fine haircut. Your talents come from natural training, but you are the equal of any magic-user armed with a healing spell.
Level 3 Physician
Attributes: Increase two attributes by 1 each.
Health: +8, Bonus Damage: +1d6
Languages: Any one
Medical Training: You can work miracles with a healer’s kit. You can use an action and expend 1 use from your healer’s kit to produce any of the following effects:
- Enable one ally within reach to heal 2d6 damage. The damage healed increases to 3d6 at level 9.
- Remove the confused, poisoned, vulnerable, or weakened affliction from one ally within reach. At level 9, you can remove any affliction.
- End one infection affecting one ally in reach.
- Enable one ally within reach to regain 1d6 Health.
Level 4 Physician
Health: +8
Merciful Intervention: You can use a reaction when an enemy within 5 yards attacks an injured target to reduce the result of the enemy’s attack by 20. The attacks of angels, demons, faer- ies, fiends, spirits, and undead are immune to this effect. Once you use this talent, you lose access to it for 1 minute.
Level 6 Physician
Health: +8
Resident Physician: Allies within 5 yards heal an extra 1d6 damage when they heal damage and they make rolls to resist infection and being poisoned with 1 boon. When you help a creature to overcome an affliction, you grant 1 boon on the creature’s roll. In addition, when an ally finishes resting and you were present the entire time, the ally also regains an additional 1d6 Health.
Level 9 Physician
Health: +8, Bonus Damage: +1d6
Anatomical Expertise: You have extensive knowledge of anatomy. Your attacks with weapons benefit from the Brutal trait.
Quick Intervention: When an ally within 5 yards becomes injured or incapacitated, you can use a reaction to expend a use from your healing kit.
Ready for Treatment: You replenish the uses in your healer’s kit, up to its maximum, after each rest.