Firearms might be hard to find, expensive to purchase, and dangerous to use, but you’ve made them your weapon of choice. You know how to build them, to maintain the ones you have, and you’re always carrying one or more somewhere on your person. When you’re headed into danger, you wear a brace of them, so you can draw and shoot, draw and shoot, and on and on until you run out of firearms. When the smoke clears, only the dead and dying remain.

If you go on to choose the gunslinger master path, you can use the six-shooter gained from that path with your pistoleer talents.

Level 3 Pistoleer

Attributes Choose two attributes and increase both by 1.
Characteristics Health +4
Languages and Professions Add engineer to your list of professions.
Superior Pistols You own six pistols and keep them in pristine condition. As long as you keep them dry, they lose the Misfire property. You can also use a pistol as a mace.
Collateral Damage When your attack with a pistol results in a failure, choose one creature or object within short range of the target. The target must get a success on an Agility challenge roll or the ricocheting bullet strikes it for 1d6 damage.

Level 6 Pistoleer

Characteristics Health +4
Draw and Fire You can use an action to draw a loaded pistol, attack with it, drop it, draw a loaded pistol, attack with it and drop it.
Cloud of Smoke Each time you attack with a pistol, you become partially obscured until you move out of your space or until the end of your next turn. Wind disperses the smoke as normal.

Level 9 Master Pistoleer

Characteristics Health +4
Hail of Bullets If you have six loaded pistols, you can use an action to draw and shoot each one into a cone-shaped area that extends 10 yards from you. Everything in the area takes 6d6 damage. A creature can make an Agility challenge roll with 1 bane and takes half the damage on a success.