Priest

The gods chose you to represent them in the world, to be their champion, agent, and speaker for all their interests. You call upon magical energies from your divine patrons to cast spells and imbue your strikes with power. You can serve one god, many different gods, or no god at all, instead representing a spiritual belief or system of ethics.

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Divine Calling

Level 1 Priest

Natural Defense: 9, Health: 14
Languages: Common and one other language
Traditions: Two
Prayer (Magical): You can use a reaction when you or a creature within 5 yards of you makes an attribute roll to speak aloud a prayer that grants 1 boon to the roll. After you use this talent, you lose access to it (luck ends).
Holy Symbol (Magical): You have a symbol of your faith, spiritual beliefs, or ethical system. If you lose this symbol, you can fashion a new one after you rest. The symbol has a number of charges equal to your level. Once per round, you can expend 1 charge from the symbol each time you use it to invoke one of the following effects. You replenish expended charges after you rest.

Level 2 Priest

Health: +4, Bonus Damage: +1d6
Spells: Two novice
Shared Recovery: You can use an action to heal half your damage total and enable one other creature within 5 yards to heal half their damage total. Once you use this talent, you lose access to it until after you rest.

Level 5 Priest

Health: +4
Spells: One expert
Divine Favor: You make luck rolls with 1 boon.