Vampirism offers great power at a terrible price. Vampires are faster and stronger than ordinary humans, but they suffer from an overpowering thirst for blood. Unable to walk in sunlight, they become creatures of the night, skulking in the shadows to ambush their prey and evade the inquisitors who would consign them to the purifying flames.
Their dependency on fresh blood creates enemies wherever vampires go. Communities soon grow wise to the predator in their midst; the hunter becomes the prey as the people gather into bloodthirsty mobs intent on destroying it. Thus vampires need cunning and control over their dark impulses to survive the many dangers arrayed against them.
Princes of darkness find ways to keep their bloodthirst in check and to improve their talents. They suffer from all the same weaknesses as their fellows but develop techniques to aid in hunting, withstand enemies’ attacks, and elude discovery and capture.
To choose this expert path, you must be a vampire.
Level 3 Prince of Darkness
Attributes. Increase two by 1
Characteristics. Health +6, Corruption +1
Languages and Profession. You can either speak another language or add a profession.
Draining Bite A target fatigued by Drink Blood attack is slowed for as long as it remains fatigued from the attack.
Misty Escape When you become incapacitated, you can use a triggered action to transform into a billowing cloud of mist, fly up to your Speed, and then resume your normal form. While in mist form, you are immune to all damage, can move through spaces occupied by other creatures, and can move through openings wide enough to permit the passage of air. This movement does not trigger free attacks. Once you use this talent, you cannot use it again until after you complete a rest.
Level 6 Prince of Darkness
Characteristics. Health +6, Perception +1, Corruption +1
Charming Bite A creature already fatigued by your Drink Blood trait that would become fatigued again in this way must get a success on a Will challenge roll or become charmed until it is no longer fatigued.
Sunlight Tolerance You take half damage from exposure to sunlight.
Level 9 Master of Darkness
Characteristics. Health +6, Speed +2, Corruption +1
Flowing Mist You can use Misty Escape whenever you take damage, and you regain the ability to use it after the end of the next round.
Resilience You take half damage from weapons.