In many religions across Rûl, choirs lift up their voices to honor their gods, their music filling the air and reaching the realms of the divine. In temples, these songs contribute to the otherworldly nature of the ceremonies the priests perform, helping to transport the congregants from the misery of their world to a place that stimulates the senses.

Many such singers are fellow congregants, people who use their talents for worship. But for those of constant faith who have the blessing of their gods, the music can be more than simple hymns—it can give voice to the gods themselves.

Psalmists can belong to any religion. Nearly all begin their careers in the clergy, indoctrinated in the secrets of their faith. These individuals stand apart from other priests by the strength of their voices and channel the power of their gods through song. Although they are most common among the Cult of the New God, one can find psalmists among the followers of the Old Faith, the Dark Gods, and other deities.

Level 3 Psalmist

Attributes. Increase two by 1
Characteristics. Health +4, Power +1
Languages and Profession. You can speak another language or add a religious profession to your list of professions.
Magic You discover the Song or Theurgy tradition or learn one Song or Theurgy spell.
Holy Chant You can use an action to begin chanting. For 1 minute, or until you are unable to speak, or until you cast a spell, the sound of your chant spreads out from you in a 5-yard radius. When a creature that can hear your chant gets a success on an attack roll, you can use a triggered action to cause the attack to deal 1d6 extra damage. You can use Holy Chant a number of times equal to your Power score. You regain expended uses when you complete a rest.

Level 6 Psalmist

Characteristics. Health +4
Magic You learn one spell.
Holy Fury You can use an action to raise your voice in song that spreads from a point in your space out to a 5-yard radius for as long as you concentrate, up to 1 minute. If you cannot speak, this effect ends immediately. Each demon, faerie, spirit, and undead in the area becomes impaired for as long as it remains there.
Thunder of Heaven You can use an action and expend the casting of a Song or Theurgy spell to give voice to the Thunder of Heaven, which causes a booming noise to emanate from a point in your space in a 5-yard cone. Each creature in the area takes 1d6 damage plus 1d6 damage per rank of the spell whose casting you expended. A creature in the area that has a Corruption score of 1 or higher takes 2d6 extra damage. A creature that takes this damage can make a Strength challenge roll and takes half the damage on a success. Once you use Thunder of Heaven, you must wait 1 minute before you can use it again.

Level 9 Master Psalmist

Characteristics. Health +4, Power +1
Magic You learn one spell.
Chant of the Faithful When you use your Holy Chant talent, each creature with 5 yards of you that you choose and that can hear you must succeed on a Will challenge roll or become frightened until the effect ends.
Heavenly Song When you cast a Song spell, you can expend the casting of a Theurgy spell of the same or higher rank to cause angelic voices to take up your magical music, allowing you to stop singing and freely cast other spells without ending the effect of the Song spell.