The first line of defense against the darkness outside the civilized lands, rangers prowl the wilderness, always on the move, never staying in one place for too long. Consummate survivors, rangers know how to get along in the wild. They know how to find water, what foods to forage, and how to hunt and trap game. Whether they climb the trackless mountains or stalk through the deepest forests, rangers are no more in their element than when they are in the midst of the wilds.
The ranger’s life is one of isolation. Many feel called to set out into the most dangerous lands, where they wage war against the monstrosities that pose the direst threat to ordinary people. Others have cut ties to their homeland, preferring to keep their own company to the crowds and stench of the cities. Most rangers see it as their duty to protect the natural places and those who struggle to make a life on the frontier, though some feel no obligation to the world, and might even join forces with other wild things to curb civilization’s encroachment upon the untamed lands.
Rangers come from all backgrounds. Warriors might become rangers after fighting monsters in the wild or blazing trails into unknown lands, while rogues might develop ranger talents after being outlaws or bandits forced out of urban environments. Many priests of the Old Faith and magicians focused on Nature and Primal magic become rangers to champion their gods or to deepen their connection to the natural world.
Level 3 Ranger
Attributes. Increase two by 1
Characteristics. Health +8, Perception +1
Languages and Professions Add one wilderness profession to your list of professions.
Alertness You make Perception rolls with 1 boon. In addition, you cannot be surprised while you are conscious.
Hunt Prey You can use an action, or a triggered action on your turn, to designate one creature you can see as your prey. The target remains your prey until you use this talent again, you become unconscious, or you complete a rest. Your prey grants you 1 boon on attack rolls you make against it and to challenge rolls you make to track it.
Natural Lore You make challenge rolls to recall useful information about animals, plants, geography, and nature with 1 boon.
Level 6 Ranger
Characteristics. Health +4
Expert Guide You always know which direction is north, and you can always retrace your steps. In addition, when you travel over land, everyone in your group that has Speed lower than yours moves at your Speed.
Expert Tracker When you find tracks, you can make an Intellect challenge roll. On a success, you learn a useful piece of information about the creature or creatures that made the tracks.
Level 9 Master Ranger
Characteristics. Health +4
Master Hunter Creatures you designated as your prey from your use of the Hunt Prey talent cannot hide from you. As well, your attacks against your prey deal 1d6 extra damage.
Relentless Pursuit When a creature you designated as your prey from your use of the Hunt Prey talent moves, you can use a triggered action to move up to half your Speed.