Ranger
The rangers patrol the borderlands and beyond. An old league of wilderness warriors founded to safeguard the roads and protect the peoples living on the frontiers from wild animals, monsters, and worse, rangers work alone or in small groups to cover more territory. In fact, many rangers prefer isolation, emerging from the wilderness only to trade news and acquire supplies, but their expertise in the wild makes them valuable guides and escorts for those making overland journeys.
Level 3 Ranger
Attributes: Increase two attributes by 1 each.
Health: +12, Bonus Damage: +1d6
Languages: Ranger Signs
First Strike: If you take the initiative during the first round of combat, you add 10 to the result of any roll to attack you make during your turn and your attacks during that turn deal an extra 1d6 damage. When you end your turn, you gain one reaction, which you keep until you use it or the combat ends.
Expert Tracker: From any tracks you find, you learn their age, the number of creatures that left them, the pace at which they traveled, and their general condition—injured, starving, and so on.
Wilderness Lore: You can identify whether or not water and food you can see and smell is safe for consumption. If you can see the sky, you can accurately predict the prevailing weather over the next 24 hours within 50 miles.
Level 4 Ranger
Health: +12, Bonus Damage: +1d6
Wild Might: When you succeed on a roll to attack and the number rolled on the d20 was even, the attack deals an extra 1d6 damage.
Wild Instincts: You can use a reaction when a creature within 5 yards makes a roll to attack to help or hinder that creature.
Level 6 Ranger
Health: +12, Bonus Damage: +1d6
Duty-Bound: When you fail a roll to attack, you make your next roll to attack the same target before the end of your next turn with 1 boon and that attack deals an extra 1d6 damage.
Level 9 Ranger
Health: +12, Bonus Damage: +1d6
Heroic Resurgence: When you take damage, you can use this talent to heal all damage and then, for 1 minute, make all attribute and luck rolls with 1 boon. Once you use this talent, you lose access to it until after you rest.
Swift Traveler: You gain the Strider trait.