Ravenguard
You bonded with a raven spirit from the Ephemera. The spirit has unfinished business in the mortal world—a debt to pay, a murder to avenge, or some other trouble to put to rest—and has offered its powerful magic to aid you in your quests. The connection attracts corvids wherever you go. You spot them in the trees, hear them through closed doors, and see their shadows pass on the ground as they wheel overhead.
Level 7 Ravenguard
Attributes: Increase three attributes by 1 each.
Health: +12, Bonus Damage: +1d6
Speak with Ravens (Magical): You can understand and be understood by ravens and other corvids, such as crows and jays.
Raven Companion (Magical): You have a cunning raven spirit as a companion. If the raven spirit dies, it disappears in a puff of smoke. After 1 minute, it reappears perched on your shoulder, having healed all damage and regained any lost Health.
DEFENSE: 16, HEALTH: 10
ATTRIBUTES: Strength 9 (–1), Agility 12 (+2), Intellect 10 (+0), Will 12 (+2)
SIZE: 1/2, SPEED: 5, Fly
NATURAL WEAPONS: The raven companion uses its beak and talons as natural weapons that deal 2d6 damage. The raven companion makes rolls to attack with 2 boons. On a critical success, the target makes a luck roll. On a failure, the target becomes blinded until the end of its next turn.
Combat Partners: When your raven companion deals damage to a creature, you make your next roll to attack before the end of your next turn against that creature with 1 boon.
Level 8 Ravenguard
Health: +12
Conspiracy of Ravens (Magical): You can use an action to cause your raven spirit to multiply into hundreds of ravens. Target one Size 5 space within 15 yards. The ravens fly into that space and whirl about. Each enemy in that space takes 1d6 damage and makes an Agility roll with 1 bane. On a failure, the enemy takes an extra 1d6 damage. After resolving the attacks, the flying ravens create moderate obscurement in the space until the start of the next turn, at which point they reduce their numbers until only one remains inside a space of your choosing.
Fluttering of Wings (Magical): You can use a reaction when you take damage to halve the damage you take. Then, your body breaks apart into numerous ravens that caw and shriek as they fly apart and move up to 10 yards. When they finish moving, you return to your normal form. Once you use this talent, you lose access to it for 1 minute.
Level 10 Ravenguard
Health: +12
Fight As One (Magical): You can use this talent when your raven companion would take damage while you are within 10 yards of it. You take some or all of that damage instead. In addition, while you and your raven companion are within 5 yards of each other, you impose 1 bane on rolls made to attack yourself and your raven.
Raven Steed (Magical): You can use an action to cause your raven companion to grow into a giant version of itself provided you can see it. It remains in this form until you use an action to return it to its normal form or it becomes incapacitated.
DEFENSE: 14, HEALTH: 30
ATTRIBUTES: Strength 14 (+4), Agility 10 (+0), Intellect 10 (+0), Will 12 (+2)
SIZE: 2, SPEED: 5, Fly, Mount
NATURAL WEAPONS: The raven steed uses its beak and talons as natural weapons that deal 4d6 damage. The raven companion makes rolls to attack with 2 boons.