Rejecting the trappings of civilization, reavers come screaming out of the wilderness, armed with a fearlessness that lets them face any foe, no matter how large or terrible. Those following the reaver path embrace the wild side, becoming savage, deadly, and eager to greet foes with violence. A reaver might have been a bold warrior, cunning thief, or devout priest, but in all cases, a reaver follows a wilder, bloodier, and far more violent path.
Level 7 Reaver
Attributes. Increase three by 1
Characteristics. Health +6
Languages and Profession. You can speak another language and add a profession.
Fearless You cannot be frightened.
Savagery Once per round, when you get a success on an attack roll with an unarmed strike and the total of your roll is 20 or higher, you can use a triggered action to move up to your Speed without triggering free attacks, disarm, distract, escape, feint, grab, knock down, pull, or shove.
Level 10 Reaver
Characteristics. Health +6
Brutality While you are injured, your weapon attacks deal 2d6 extra damage.