Doors, gates, and walls prove to be no obstacle to a well-trained sapper. These experienced engineers study the manufacture and practical use of explosives. As skilled as sappers are in producing and using bombs, they are also accomplished trap makers. A sapper’s traps, when triggered, are loud and deadly.

Despite advanced training, sappers tend to be jumpy and fatalistic. Handling volatile materials makes sappers cautious in nearly every endeavor. Most sappers expect an abrupt, fiery death to be their end.

Level 7 Sapper

Attributes. Increase three by 1
Characteristics. Health +3
Languages and Profession. You can speak another language and add a profession.
Bomb Maker You know how to create bombs, and you tinker with your creations while you rest. Each time you complete a rest, you create 1d3 blinders, 1d3 crackers, and 1d3 smokers. They retain potency until you complete your next rest.
You can use an action to light the fuse on one of these bombs and throw it to a point within medium range. At the end of the round, the bomb has its effect, as follows:

Tool Mastery You have 2 boons on any challenge roll you make to use a toolkit to disarm a trap, dismantle a device, or open a lock.

Level 10 Sapper

Characteristics. Health +3
Bomb Mastery Double the number of bombs you create with your Bomb Maker talent. Damage-dealing bombs you create deal 1d6 extra damage. Creatures make challenge rolls to resist your bombs with 1 bane.
Sapper’s Luck When you make challenge roll to resist an area attack, you do so with 1 boon.